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Arkham City vean que repichuuuuuudooo
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magicman
Captain Sea Hawk
Mer-Man
king Randor
Mike Bock
Roboto
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Re: Arkham City vean que repichuuuuuudooo
Este es de esos juegos que no se pueden dejar pasar. Que buenos juegos estan sacando ultimamente.
Arkham City vean que repichuuuuuudooo
este juego se ve impresionante con solo ver estos graficos ya lo quiero :oooh:
king Randor- Mensajes : 1491
Fecha de inscripción : 11/01/2010
Edad : 41
Localización : dead valley
Re: Arkham City vean que repichuuuuuudooo
Que mortal se ve. Me encanta.
Por que no puede tener un traje así en las películas?! Se ve perfecto.
Por que no puede tener un traje así en las películas?! Se ve perfecto.
Re: Arkham City vean que repichuuuuuudooo
Arkham Asylum está de poca madre. Y qué decir ahora de Arkham City!! Ese adelanto del juego está fenomenal. Veremos cómo se desata la historia en esta nueva y sorprendente entrega. Hugo Strange??? Bueno, sé que no será el único villano que saldrá...
Re: Arkham City vean que repichuuuuuudooo
Bueno, se me hizo prudente respetar el tema de Scorpion para seguir con este juego tan... sorprendente!
Junté toda la info. que se sabe hasta ahora, para tener el tema actualizado.
Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players soaring into Arkham City, the new maximum security home for all of Gotham City's thugs, gangsters and insane criminal masterminds.
Set inside the heavily fortified walls of a sprawling district in the heart of Gotham City, this highly anticipated sequel introduces a brand-new story that draws together a new all-star cast of classic characters and murderous villains from the Batman universe, as well as a vast range of new and enhanced gameplay features to deliver the ultimate experience as the Dark Knight.
What's New?
According to developer Rocksteady, a whole lot is new.
* Five times the size of Arkham Asylum
* Improved combat
* Interrogations
* Many new gadgets
The Story
A year after the events of the first game, Arkham's former warden Quincy Sharp is now mayor of Gotham. With Arkham destroyed, Sharp has turned Gotham's slums into a prison for Arkham's inmates. When Two-Face threatens to execute Catwoman, Batman must break into Arkham City and put a stop to the madness.
Single-Player
The focus remains the main campaign (it's unknown if it will include co-op play). The basics from the first game remain the same, but now players will need to identify enemies with information and avoid knocking them out in combat. The story is said to be darker and has more characters than in the first game, with the Boy Wonder among many believed to make an appearance.
Multiplayer
There is no multiplayer in Batman: Arkham City -- developer Rocksteady revealed
Characters
The list of characters continues to grow, but here are the main players we know about:
* Batman
* Catwoman
* Talia al Ghul
* Two-Face
* Hugo Strange
* The Joker
* Harley Quinn
* Mr. Freeze
* The Riddler
* Mr. Zsasz
* Calendar Man
Batman: Arkham City Comic Series Announced
DC reveals a companion series to the upcoming video game.
With each new tidbit of information that comes our way about Batman: Arkham City, our excitement grows exponentially. Today, DC Comics did not disappoint in adding to our hysteria.
Coming in May 2011, DC will be launching a comic book tie-in that shares the name Batman: Arkham City, bridging the gap between the original hit Batman: Arkham Asylum and the new game that's set to release later this fall. Tackling this series will be none other than the Arkham games' scribe Paul Dini, with art by Carlos D'anda, the concept artist that did the designs for both video games.
The story picks up one year after Arkham Asylum, where the new Mayor Quincy Sharp (former Arkham Warden) has closed down Arkham and instead instituted the titular Arkham City. An Escape From New York-esque prison system, inmates are free to roam about the "maximum security home" set within the heavy walls of a sectioned off piece of Gotham City real estate. Running the establishment is Dr. Hugo Strange, a character we've learned from the latest game trailer knows the identity of Batman.
Just as interesting is DC's experimentation with the digital format on this series. With the announcement, they revealed that each issue of the series would be going day-and-date digital for the same price of $2.99. In addition, they will release 8-page digital-first exclusive interludes that will be written by Dini with art by various creators. Each story costs $.99 and will feature Batman's enemies as they make their power plays within Arkham City. The shorts will only be available digitally to start, until they are collected for print down the line in the eventual Batman: Arkham City hardcover or trade paperback.
"The digital first stories offer a unique incentive for fans to experience interesting and exciting stories beyond the pages in the printed comic," said Jim Lee, DC Comics Co-Publisher. "The additional pages will serve as interludes within the regular issues and won't be necessary to follow the main story of the miniseries. Fans will also be able to read these interludes in print later, when we publish the collected edition."
Batman: Arkham City will double-ship in May, delivering the first two issues only weeks apart. In addition, issue #1 will have a variant cover featuring in-game graphics.
Batman: Arkham City's Detective Mode Detailed
Interrogation to feature in the Dark Knight's next adventure.
More details are slowly dripping in on Rocksteady's much anticipated return to the world of the caped crusader, Batman: Arkham City.
This month's PSM3 – thumbed by CVG – has some inside info on a re-jigged detective mode, with The Riddler's puzzles now playing a part in Arkham City's combat.
"The location of [The Riddler's] biggest secrets are known only to him and people he's told," the game's director Jamie Sefton Hill told the magazine, "Rather than unlocking their locations using maps, Batman will be able to scan a gang of thugs to find a potential informant."
It means that Bats has to exercise caution when his fists are flying, sometimes having to ensure that the marked man is left standing after a fight. "This is the guy you need to question, but first you'll have to take down all the other gang members while sparing the one you want," explained Sefton Hill, "That can be tough when Batman's in a seamless FreeFlow combo chain."
Batman: Arkham City isn't due out until late next year, but already we're getting horribly excited about it. We know it marks an appearance from Catwoman as well as Two-Face; expect more info in the coming months.
Batman: Arkham City Gotham on Lockdown
News on multiplayer, Catwoman's role and much more.
Batman: Arkham City is developer Rocksteady Studios' follow-up to the mega-hit Batman: Arkham Asylum and puts players back in the Caped Crusader's boots for some third-person gameplay. It's also still months away, and that sucks because we have burning questions right now. What's up with Catwoman? Do these rumors of multiplayer mean Robin is in the game? What does Hugo Strange mean for the Dark Knight?
Well, we've let these questions eat away at us for long enough, and now it's time to put Rocksteady Studios Game Director Sefton Hill through the wringer to get some answers of our own.
Mr. J's seen better days.
IGN: First and foremost, how hard did you guys have to work to keep the warden's secret room a secret in Batman: Arkham Asylum? Were there company NDAs signed in blood? Were you checking the web every day to see if anyone had found it?
Sefton Hill: To be completely honest, I wasn't sure anyone would ever find it. It required 3 sets of explosive gel to be detonated in the same place (something you didn't have to do anywhere else in the game) and there was absolutely no hint that it was there. But it was kind of exciting knowing there was a big hint to the next game so close if only you knew where to look.
IGN: Were you a bit shocked by how well Arkham Asylum was received? You must've known it was good, but with people's distrust of comic games, were you worried?
Sefton Hill: Yes! I was incredibly proud of the game we made. We'd had lots of positive feedback during production, but I didn't really take it in until we released and the reviews started to hit. The awards and feedback from the public blew us away and it was immensely rewarding for the team who had poured so much of their heart and soul into the game.
IGN: Did work on Batman: Arkham City start as soon as Arkham Asylum was out the door? Before then?
Sefton Hill: We started to think in earnest about the story for Batman: Arkham City around the start of 2009. We'd been kicking around a number of possible ideas before then, but at that point we started to crystallize them and make sure they were woven into the fabric of the first game. Then, as soon as people finished off on Batman: Arkham Asylum they moved straight onto Arkham City, with our concept team working on the game as early as February 2009 before being slowly joined by the rest of the team over the following months.
IGN: How much did Arkham Asylum feedback shape Arkham City? Were there things you said you had to change based on fan reactions?
Sefton Hill: Honestly, the biggest message we received from people was, "keep doing what you're doing," which was great. I suppose in some respects the fact that there wasn't a single piece of unified feedback where everyone said "please add this one thing" was a testament to the first game, but it did make designing the sequel more challenging. However, I truly believe that if you want to make something that other people will be passionate about, then first and foremost you need to be passionate about it yourself. So we decided to focus on delivering one main promise: I want to be The Batman in Gotham.
He's probably not going to get the shot off.
IGN: Even though we really know next to nothing about Arkham City (thanks for that, by the way), some people openly complain about there being too many villains announced. What can you say to them right now? Is the story that much bigger this time around or do we have the wrong idea?
Sefton Hill: It was never about making a bigger game for us – just a better one. If we thought the best game featured just one villain then that's we'd do. Rest assured, we aren't putting villains into the game just to make up the numbers, we are choosing characters who we think have an interesting story to tell and who can challenge Batman in an original and exciting way. So it's true, there are more villains. A lot more villains. There will be more exciting announcements soon. (And many who we will never announce!)
IGN: Tell us about Hugo Strange's role in Arkham City.
Sefton Hill: We know Hugo Strange is going to be a completely new character to some players, but he was the perfect choice for the role of Warden of Arkham City. Hopefully the trailer at the end of last year has given you a few hints to his character and motivation. Strange makes the rules that all prisoners have to abide by. He enforces these rules with a zero tolerance policy through his Tyger security force, a force equally as fierce as the gangs the incarcerated criminal bosses have amassed. The walls and airspace are constantly patrolled by heavily armed Tyger guards who share Strange's contempt for criminals.
The other dimension to Hugo Strange is that he knows Batman's true identity, which massively raises the stakes for Bruce Wayne. By entering Arkham City, Batman is vulnerable and exposed in a way that he has never been before.
But don't worry if you've never even heard of Hugo Strange. Arkham City tells the story of the first time Batman has crossed swords with Strange, so you will know a lot more about him by the end of the evening.
IGN: What about Catwoman's role?
Sefton Hill: Catwoman is one of the most recent criminals to be incarcerated in Arkham City. She's independent, strong minded and not aligned with any of the existing super-criminals who are already inside. Batman's presence in Arkham City presents a very interesting dilemma for them both, not only because they have so much history, but also because they are both in an incredibly hostile environment with nowhere to hide in the middle of a brutal turf-war. Like I said before, we selected characters that would challenge Batman in an interesting way and Catwoman, always following her own agenda, is someone who really spices things up for him.
Gotham's lovely this time of year.
IGN: Is it easier working on Arkham City with the experience of Arkham Asylum under your belts or is it tougher because of the expectations on the game?
Sefton Hill: Batman: Arkham Asylum has given us a huge amount of confidence to try and take on technical and gameplay challenges we wouldn't have dreamt of attempting beforehand. There was never a thought of resting on our laurels because as soon as we'd chosen the ambitious setting of Arkham City, we knew we had a lot of work to do. I can honestly say that every department has worked harder and challenged themselves even more on Batman: Arkham City than we did on the first game.
We are also aware of the levels of expectation, but you have to try not to let it affect you too much because if you stop and think about it, it really is bloody terrifying. Then you can become too afraid to make the exciting decisions that made the first game a success.
However, we never lose sight of the position we are in. I can honestly say I feel honored and privileged every day for getting to work on a Batman game.
Sneaky-sneaky.
IGN: Now, give us a Valentine's Day gift and tell us SOMETHING about multiplayer. You know that the couple that plays together stays together – and that works for friends or significant others. What's going on with multiple players in Arkham City? Co-op? competitive? We must know!
Sefton Hill: There have been a number of rumors circulating about a multiplayer mode in Batman: Arkham City so let me start by saying, once and for all, that Batman: Arkham City is a "single-player only" experience.
Our thought process behind this was fairly simple: when we investigated adding multiplayer we asked, "If we use all of the energy that is required to create multiplayer and instead focus this on the single player, would that deliver a better overall game?"
With the game now coming to the final stages, I can honestly say it would not have been possible to deliver Arkham City the way we wanted to if we'd have added multiplayer.
So it might not be the fashionable choice, it might not get us an extra tick on the box, but we are convinced, and we hope that gamers will agree when they get to play the finished game, that we have made the right decision.
We hope that you love Arkham City. We're working as hard as we possibly can to deliver the game you want.
Dejo estas fotos, son las que se han dado a conocer hasta ahora:
Junté toda la info. que se sabe hasta ahora, para tener el tema actualizado.
Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players soaring into Arkham City, the new maximum security home for all of Gotham City's thugs, gangsters and insane criminal masterminds.
Set inside the heavily fortified walls of a sprawling district in the heart of Gotham City, this highly anticipated sequel introduces a brand-new story that draws together a new all-star cast of classic characters and murderous villains from the Batman universe, as well as a vast range of new and enhanced gameplay features to deliver the ultimate experience as the Dark Knight.
What's New?
According to developer Rocksteady, a whole lot is new.
* Five times the size of Arkham Asylum
* Improved combat
* Interrogations
* Many new gadgets
The Story
A year after the events of the first game, Arkham's former warden Quincy Sharp is now mayor of Gotham. With Arkham destroyed, Sharp has turned Gotham's slums into a prison for Arkham's inmates. When Two-Face threatens to execute Catwoman, Batman must break into Arkham City and put a stop to the madness.
Single-Player
The focus remains the main campaign (it's unknown if it will include co-op play). The basics from the first game remain the same, but now players will need to identify enemies with information and avoid knocking them out in combat. The story is said to be darker and has more characters than in the first game, with the Boy Wonder among many believed to make an appearance.
Multiplayer
There is no multiplayer in Batman: Arkham City -- developer Rocksteady revealed
Characters
The list of characters continues to grow, but here are the main players we know about:
* Batman
* Catwoman
* Talia al Ghul
* Two-Face
* Hugo Strange
* The Joker
* Harley Quinn
* Mr. Freeze
* The Riddler
* Mr. Zsasz
* Calendar Man
Batman: Arkham City Comic Series Announced
DC reveals a companion series to the upcoming video game.
With each new tidbit of information that comes our way about Batman: Arkham City, our excitement grows exponentially. Today, DC Comics did not disappoint in adding to our hysteria.
Coming in May 2011, DC will be launching a comic book tie-in that shares the name Batman: Arkham City, bridging the gap between the original hit Batman: Arkham Asylum and the new game that's set to release later this fall. Tackling this series will be none other than the Arkham games' scribe Paul Dini, with art by Carlos D'anda, the concept artist that did the designs for both video games.
The story picks up one year after Arkham Asylum, where the new Mayor Quincy Sharp (former Arkham Warden) has closed down Arkham and instead instituted the titular Arkham City. An Escape From New York-esque prison system, inmates are free to roam about the "maximum security home" set within the heavy walls of a sectioned off piece of Gotham City real estate. Running the establishment is Dr. Hugo Strange, a character we've learned from the latest game trailer knows the identity of Batman.
Just as interesting is DC's experimentation with the digital format on this series. With the announcement, they revealed that each issue of the series would be going day-and-date digital for the same price of $2.99. In addition, they will release 8-page digital-first exclusive interludes that will be written by Dini with art by various creators. Each story costs $.99 and will feature Batman's enemies as they make their power plays within Arkham City. The shorts will only be available digitally to start, until they are collected for print down the line in the eventual Batman: Arkham City hardcover or trade paperback.
"The digital first stories offer a unique incentive for fans to experience interesting and exciting stories beyond the pages in the printed comic," said Jim Lee, DC Comics Co-Publisher. "The additional pages will serve as interludes within the regular issues and won't be necessary to follow the main story of the miniseries. Fans will also be able to read these interludes in print later, when we publish the collected edition."
Batman: Arkham City will double-ship in May, delivering the first two issues only weeks apart. In addition, issue #1 will have a variant cover featuring in-game graphics.
Batman: Arkham City's Detective Mode Detailed
Interrogation to feature in the Dark Knight's next adventure.
More details are slowly dripping in on Rocksteady's much anticipated return to the world of the caped crusader, Batman: Arkham City.
This month's PSM3 – thumbed by CVG – has some inside info on a re-jigged detective mode, with The Riddler's puzzles now playing a part in Arkham City's combat.
"The location of [The Riddler's] biggest secrets are known only to him and people he's told," the game's director Jamie Sefton Hill told the magazine, "Rather than unlocking their locations using maps, Batman will be able to scan a gang of thugs to find a potential informant."
It means that Bats has to exercise caution when his fists are flying, sometimes having to ensure that the marked man is left standing after a fight. "This is the guy you need to question, but first you'll have to take down all the other gang members while sparing the one you want," explained Sefton Hill, "That can be tough when Batman's in a seamless FreeFlow combo chain."
Batman: Arkham City isn't due out until late next year, but already we're getting horribly excited about it. We know it marks an appearance from Catwoman as well as Two-Face; expect more info in the coming months.
Batman: Arkham City Gotham on Lockdown
News on multiplayer, Catwoman's role and much more.
Batman: Arkham City is developer Rocksteady Studios' follow-up to the mega-hit Batman: Arkham Asylum and puts players back in the Caped Crusader's boots for some third-person gameplay. It's also still months away, and that sucks because we have burning questions right now. What's up with Catwoman? Do these rumors of multiplayer mean Robin is in the game? What does Hugo Strange mean for the Dark Knight?
Well, we've let these questions eat away at us for long enough, and now it's time to put Rocksteady Studios Game Director Sefton Hill through the wringer to get some answers of our own.
Mr. J's seen better days.
IGN: First and foremost, how hard did you guys have to work to keep the warden's secret room a secret in Batman: Arkham Asylum? Were there company NDAs signed in blood? Were you checking the web every day to see if anyone had found it?
Sefton Hill: To be completely honest, I wasn't sure anyone would ever find it. It required 3 sets of explosive gel to be detonated in the same place (something you didn't have to do anywhere else in the game) and there was absolutely no hint that it was there. But it was kind of exciting knowing there was a big hint to the next game so close if only you knew where to look.
IGN: Were you a bit shocked by how well Arkham Asylum was received? You must've known it was good, but with people's distrust of comic games, were you worried?
Sefton Hill: Yes! I was incredibly proud of the game we made. We'd had lots of positive feedback during production, but I didn't really take it in until we released and the reviews started to hit. The awards and feedback from the public blew us away and it was immensely rewarding for the team who had poured so much of their heart and soul into the game.
IGN: Did work on Batman: Arkham City start as soon as Arkham Asylum was out the door? Before then?
Sefton Hill: We started to think in earnest about the story for Batman: Arkham City around the start of 2009. We'd been kicking around a number of possible ideas before then, but at that point we started to crystallize them and make sure they were woven into the fabric of the first game. Then, as soon as people finished off on Batman: Arkham Asylum they moved straight onto Arkham City, with our concept team working on the game as early as February 2009 before being slowly joined by the rest of the team over the following months.
IGN: How much did Arkham Asylum feedback shape Arkham City? Were there things you said you had to change based on fan reactions?
Sefton Hill: Honestly, the biggest message we received from people was, "keep doing what you're doing," which was great. I suppose in some respects the fact that there wasn't a single piece of unified feedback where everyone said "please add this one thing" was a testament to the first game, but it did make designing the sequel more challenging. However, I truly believe that if you want to make something that other people will be passionate about, then first and foremost you need to be passionate about it yourself. So we decided to focus on delivering one main promise: I want to be The Batman in Gotham.
He's probably not going to get the shot off.
IGN: Even though we really know next to nothing about Arkham City (thanks for that, by the way), some people openly complain about there being too many villains announced. What can you say to them right now? Is the story that much bigger this time around or do we have the wrong idea?
Sefton Hill: It was never about making a bigger game for us – just a better one. If we thought the best game featured just one villain then that's we'd do. Rest assured, we aren't putting villains into the game just to make up the numbers, we are choosing characters who we think have an interesting story to tell and who can challenge Batman in an original and exciting way. So it's true, there are more villains. A lot more villains. There will be more exciting announcements soon. (And many who we will never announce!)
IGN: Tell us about Hugo Strange's role in Arkham City.
Sefton Hill: We know Hugo Strange is going to be a completely new character to some players, but he was the perfect choice for the role of Warden of Arkham City. Hopefully the trailer at the end of last year has given you a few hints to his character and motivation. Strange makes the rules that all prisoners have to abide by. He enforces these rules with a zero tolerance policy through his Tyger security force, a force equally as fierce as the gangs the incarcerated criminal bosses have amassed. The walls and airspace are constantly patrolled by heavily armed Tyger guards who share Strange's contempt for criminals.
The other dimension to Hugo Strange is that he knows Batman's true identity, which massively raises the stakes for Bruce Wayne. By entering Arkham City, Batman is vulnerable and exposed in a way that he has never been before.
But don't worry if you've never even heard of Hugo Strange. Arkham City tells the story of the first time Batman has crossed swords with Strange, so you will know a lot more about him by the end of the evening.
IGN: What about Catwoman's role?
Sefton Hill: Catwoman is one of the most recent criminals to be incarcerated in Arkham City. She's independent, strong minded and not aligned with any of the existing super-criminals who are already inside. Batman's presence in Arkham City presents a very interesting dilemma for them both, not only because they have so much history, but also because they are both in an incredibly hostile environment with nowhere to hide in the middle of a brutal turf-war. Like I said before, we selected characters that would challenge Batman in an interesting way and Catwoman, always following her own agenda, is someone who really spices things up for him.
Gotham's lovely this time of year.
IGN: Is it easier working on Arkham City with the experience of Arkham Asylum under your belts or is it tougher because of the expectations on the game?
Sefton Hill: Batman: Arkham Asylum has given us a huge amount of confidence to try and take on technical and gameplay challenges we wouldn't have dreamt of attempting beforehand. There was never a thought of resting on our laurels because as soon as we'd chosen the ambitious setting of Arkham City, we knew we had a lot of work to do. I can honestly say that every department has worked harder and challenged themselves even more on Batman: Arkham City than we did on the first game.
We are also aware of the levels of expectation, but you have to try not to let it affect you too much because if you stop and think about it, it really is bloody terrifying. Then you can become too afraid to make the exciting decisions that made the first game a success.
However, we never lose sight of the position we are in. I can honestly say I feel honored and privileged every day for getting to work on a Batman game.
Sneaky-sneaky.
IGN: Now, give us a Valentine's Day gift and tell us SOMETHING about multiplayer. You know that the couple that plays together stays together – and that works for friends or significant others. What's going on with multiple players in Arkham City? Co-op? competitive? We must know!
Sefton Hill: There have been a number of rumors circulating about a multiplayer mode in Batman: Arkham City so let me start by saying, once and for all, that Batman: Arkham City is a "single-player only" experience.
Our thought process behind this was fairly simple: when we investigated adding multiplayer we asked, "If we use all of the energy that is required to create multiplayer and instead focus this on the single player, would that deliver a better overall game?"
With the game now coming to the final stages, I can honestly say it would not have been possible to deliver Arkham City the way we wanted to if we'd have added multiplayer.
So it might not be the fashionable choice, it might not get us an extra tick on the box, but we are convinced, and we hope that gamers will agree when they get to play the finished game, that we have made the right decision.
We hope that you love Arkham City. We're working as hard as we possibly can to deliver the game you want.
Dejo estas fotos, son las que se han dado a conocer hasta ahora:
Última edición por Mer_Man el Miér Mar 02, 2011 12:39 pm, editado 1 vez
Re: Arkham City vean que repichuuuuuudooo
Qué excelencia de gráficos!!! Y opino lo mismo, Batman debe tener un traje así en las películas.
Re: Arkham City vean que repichuuuuuudooo
B SJB JAZB VS{< SLK
AZ S
Z X< ZK AZ
:oooh:
:wuuy:
ya quiero que salga...
:kill:
Invitado- Invitado
Re: Arkham City vean que repichuuuuuudooo
excelente historia, se ve de lujo, buen roster, debo tenerlo.
Invitado- Invitado
Re: Arkham City vean que repichuuuuuudooo
Batman: Arkham Asylum marcó un antes y un después en la historia de los videojuegos de superhéroes y estoy seguro de que Batman: Arkham City no nos va a decepcionar.
Re: Arkham City vean que repichuuuuuudooo
Mer_Man escribió:Excelencia pura. :arro: :Yea:
totalmente de acuerdo :Good:
Re: Arkham City vean que repichuuuuuudooo
YEAH. Ambas son geniales y ese toque en blanco y negro... le da un aire estupendo!
EDIT:
Más imágenes!!
Algunas más:
Me gustó el formato, basado en expedientes de Hugo Strange... buen toque.
Faltan 4 personajes por revelar!!
EDIT:
Más imágenes!!
Algunas más:
Me gustó el formato, basado en expedientes de Hugo Strange... buen toque.
Faltan 4 personajes por revelar!!
Re: Arkham City vean que repichuuuuuudooo
Otra imágenes: :Sorprise:
Y este pequeño seguimiento al genio que hace la música del trailer (y de todo el juego):
Y este pequeño seguimiento al genio que hace la música del trailer (y de todo el juego):
Re: Arkham City vean que repichuuuuuudooo
por Dios que screenshots mas excelentes. Gracias por las fotos Mer-Man, me han dejado boquiabierto.
Re: Arkham City vean que repichuuuuuudooo
If you’ve ever dreamed of patrolling the streets of Gotham City in the role of the Batman, Rocksteady is making your dream come true. Eurogamer reports the game will be releasing worldwide the week of October 18, Batman: Arkham City puts players into the role of Batman as he experiences the aftermath of the incident at Arkham Asylum.
Eurogamer has previewed Arkham City and states that Quincy Sharp (the warden in Arkham Asylum) has become mayor by convincing the populous he captured the Joker. Additionally, Arkham Asylum is inhabitable and as a result, a district of Gotham City has been fortified and heavily guarded to house Gotham’s worst scum. Chaos now ensues in the streets of Gotham and it is up to the Batman to bring peace to the city.
Get excited, because the Batman will be saving the day once again, but in an environment roughly five times the size of Arkham Asylum. A dying Joker with one last trick of his sleeve, an open environment, classic villains such as Two-Face and Catwoman, what else could you want (more villains? Rocksteady is slowly announcing more as well). Look for Batman: Arkham City to hit the streets this October.
http://mmomfg.com/2011/03/11/arkham-city-release-date-0311/
¡Empieza la cuenta regresiva para el 18 de Octubre!
Re: Arkham City vean que repichuuuuuudooo
Gran dato el de la oficina secreta del warden. Gran toque de los creadores. :Good:
Qué bien que ya hayan dado a conocer la salida de este enorme juego. Cinco veces más grande?? WOW!! :tiick:
Cómo vamos a disfrutar esto! :joek:
Oh! Por cierto, y más imágenes:
En ésta última, se ve descomunal la grandeza que tiene este Teniente del Joker! WOW!
Qué bien que ya hayan dado a conocer la salida de este enorme juego. Cinco veces más grande?? WOW!! :tiick:
Cómo vamos a disfrutar esto! :joek:
Oh! Por cierto, y más imágenes:
En ésta última, se ve descomunal la grandeza que tiene este Teniente del Joker! WOW!
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